I was hoping to use JIGspace to showcase my Shapr3d files in AR. But I do struggle to justify this.
- The OBJ is imported with the wrong scaling and oritation
This could be solved with scaling and rotation tools that allowed input and or snapping (scale 1000% and rotate 90degrees around Y axis)
And/or if it did this automatically when importing? - I miss some snapping functing when moving stuff around. And again number input for more precise.
- I would really like the option to export the JIG as USDZ or a .reality file that can run natively on iPhones and iPads.
I also must say that Cadmio has the upper hand on UI and UX (even though they donāt support AR or Animations)
They also have more realistic materials and adjustability.
If Cadmio got AR capabilities, USDZ export and maby animations. I would definitely use that over JIGspace for AR. Itās just a more pleasant app to work in.