Jig Workshop: 3D Model Import Guidelines

Jig Workshop currently only supports importing .obj files (more formats will follow!).

  • .obj files need to be less than 30MB each, roughly 300,000 triangles.
  • Multiple mesh objects can be exported as a single .obj file. They will stay separated in Jig Workshop.
  • Reset transforms on your mesh objects.

Export Settings

Blender

  • Model dimensions of 8,8,8 blender units are a good average size to view your model in augmented reality.
  • Use these settings when exporting a .obj file from Blender:

3DS Max

  • Model dimensions of 120, 120, 120 Max units are a good average size to view your model in augmented reality.
  • Currently models need to be rotated 180 degrees before exporting to face the right direction in Jig Workshop.

3dsmax-exportsettings

Maya

  • Model dimensions of 12, 12, 12 Maya centimeter working units are a good average size to view your model in augmented reality.
  • Currently models need to be rotated 180 degrees before exporting to face the right direction in Jig Workshop.

maya-exportsettings

Tips

  • Build your objects at or near 0,0,0 to have them show up on the Jig Workshop platform.
  • Rotate your object(s) so they face the front camera.
  • Jig Workshop materials don’t support “backfacing” polygons. To avoid holes in your mesh, build polygons to cap any holes within your mesh.
  • Object transforms are aligned to the world when imported into Jig Workshop. If you need your objects to have a specific transform axis, import your object in Jig Workshop with no rotation, then rotate them.